We rendered a scene using the depth of field settings in the Arnold tab on Maya, we then added a filter over the top to make a vignette using a ramp shader. Because of the way this came out I thought it would be fun to take it into Photoshop, give it a sepia filter and make it look like a scene from an old Noir movie.
This term we took part in a clay sculpting work shop that was lead by Alan, I was unsure what to think about this as I had no prior experie...
I recently saw a blog post by Blizzard HQ about the release of rendered models from their last game Overwatch, and as a big fan of the game...
Adaptation B Interim Crit by