Things I Love
Wednesday, 4 October 2017
Maya - Shading and Lighting Tests,
Today we were doing some tests with Arnold shaders and material settings, we used three shaders today: The Wire-Frame Shader, The Ambient Occlusion Shader, and the Skin Shader with textures and assets from EAT3D
(Head Asset supplied by eat3D.com)
October 04, 2017
Share to Twitter
Share to Facebook
Share to Pinterest
Post a Comment
Post Comments (Atom)
Major Project - Potential Implementation of a Normal Map to the Spitfire.
After I had rendered my Spitfire and got a look at the near final product I was very happy with how it looked, but I decided that I could p...
Brad's Inspirational Spotlight and Study: Blizzard's Overwatch, Zbrush Models and Short Films.
I recently saw a blog post by Blizzard HQ about the release of rendered models from their last game Overwatch, and as a big fan of the game...
Major Project - Rotorscoping and Surrealist Animation Examples.
As I will be starting to produce some Rotoscope exercises soon for my film I thought I'd compile a video archive of different examples ...