We rendered a scene using the depth of field settings in the Arnold tab on Maya, we then added a filter over the top to make a vignette using a ramp shader. Because of the way this came out I thought it would be fun to take it into Photoshop, give it a sepia filter and make it look like a scene from an old Noir movie.
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I recently saw a blog post by Blizzard HQ about the release of rendered models from their last game Overwatch, and as a big fan of the game...
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Here is my completely rigged spitfire, I spent a lot of time getting every control to have no bugs or inconveniences so that I coul...
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Now that I have the inspiration for the style of my short, being in homage to the classic Saturday Morning Cartoon openings, and vehicle ba...
Nice!
ReplyDeleteThanks! :)
DeleteHey Brad - saw a few things, thought of you and possible approaches to your film:
ReplyDeletehttps://vimeo.com/182972049
https://vimeo.com/5950212
https://vimeo.com/72487815
https://vimeo.com/183269639
https://www.youtube.com/watch?v=yXeIui4rq6w
Thanks Phil, I had also been collecting some video's that I thought were applicable for a post about the idea :)
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